![]() ![]() I think I haven't highlighted it clearly - that 30 seconds slowdown during the Godot editor start as well as the startup of an app/project (including an empty scene) happens every single time □ I think that when it comes to this particular setup (MacBook Pro with an Intel Iris Pro 5200 integrated GPU) the performance issue is more serious than in other similar cases. Object - VK_OBJECT_TYPE_PIPELINE, Handle 140389832876544Į 0:00:30:0395 render_pipeline_create: vkCreateGraphicsPipelines failed with error -3 for shader 'ClusterRenderShaderRD:0'.Īlso, here's the editor output after Godot start, for the Thanks for the comment! drivers/vulkan/rendering_device_vulkan.cpp:6614 render_pipeline_create()Į 0:00:30:0395 _debug_messenger_callback: - Message Id Number: 0 | Message Id Name: drivers/vulkan/vulkan_context.cpp:159 _debug_messenger_callback()Į 0:00:00:0276 render_pipeline_create: vkCreateGraphicsPipelines failed with error -3 for shader 'ClusterRenderShaderRD:0'. VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 2): ![]() E 0:00:00:0276 _debug_messenger_callback: - Message Id Number: 0 | Message Id Name: ![]()
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